Asfaja, City

Asfaja consists of:

District of Bahamut (complex of temples)
City garrison
Temple of Boccob
Temple of Correlon Larethian
Temple of Moradin
Parks:
Fountain park,
Park of Polozar,
Par of Al Abdurin
City theatre
Naclein bank
Main market
Konsorcium – sort of town hall where leading merchant families meet
The Red street
Warehouse district guard headquarters
Warehouse district
Docks
Ravells’ Cartographers guild
Ye olde Rangers shoppe
Order of Stormhammers
ZhaZhas
Wizards’Guild
The Fountains (Highly protected fortresses guarded by flying constructs, clerics of Bahamut and thieves guild along with several teams of Adventurer mercenaries)

Priest of Bahamut:
(Spelli MAL upedenani, ostalo ne)

66.000 gp
Draco, male dwarf Clr11; CR 11;
HD 11d8+44; hp 83;
Init -1; Spd 20 ft;
AC 9, touch 9, flat-footed 9 (-1 Dex);
BAB 8; Melee
;
Ranged ;
SA turn undead 9/day, +1 attack vs goblinoids, +1 attack vs orcs; SQ +2 save vs fear, +2 save vs spells, +4 dodge vs giants, darkvision 60’,
divination spells +1 caster lvl, good spells +1 caster lvl;
AL LG;
SV Fort +11, Ref +2, Will +13(
2 Iron Will);
Str 11(0), Dex 9(-1), Con 18(4), Int 11(0), Wis 18(4), Cha 14(2).
Skills and Feats: HIDE-6, SPOT
4, LISTEN+4, MOVE SILENTLY-6, balance-6, climb-5, concentration+12, diplomacy+3(1), escape artist-6, jump-5,
knowledge(arcana)1(1), knowledge(religion)12(12), spellcraft+6(6);
Extra Turning, Knowledge devotion, quicken spell, DMM Quicken spell

Clr Spells Prepared: (6/6+1/5+1/5+1/4+1/2+1/1+1) (DC = 14 + spell level)
0—Detect Poison, Mending (2), Purify Food and Drink, Resistance (2);
1—Hold Person (4),Zone of Truth(2), `Protection from Evil;
2—Death Knell, Desecrate, Enthrall, Make Whole, Resist Elements, `Detect Thoughts;
3—Bestow curse(2), Magic Circle against Evil, Searing Light(2), `Divination;
4—Dimensional Anchor, Inflict Critical Wounds(3), `Holy Smite;
5—Quickened Command, Slay living, `True Seeing;
6—Quickened Hold person, `Quickened Protection from Evil. (homebrew: mora vzet en metamagicd’ Domain spell nad lvl 5 ker so spelli sam do lvl 5)

Domain Spells: (good, knowledge): 1—Protection from Evil, Detect Secret Doors; 2—Aid, Detect Thoughts; 3—Magic Circle Against Evil, Clairaudience/Clairvoyance;
4—Holy Smite, Divination; 5—Dispel Evil, True Seeing; 6—None.
Equipment:

Knowledge Devotion
( Complete Champion, p. 60)

You can use your knowledge to exploit your foes’ weaknesses and overcome their strengths.

Prerequisite: Knowledge (any) 5 ranks,

Benefit: Upon selecting this feat, you immediately add one Knowledge skill of your choice to your list of class skills. Thereafter, you treat that skill as a class skill, regardless of which class you are advancing in. Whenever you fight a creature, you can make a Knowledge check based on its type, as described on page 78 of the Player’s Handbook, provided that you have at least one rank in the appropriate Knowledge skill. You then receive an insight bonus on attack rolls and damage rolls against that creature type for the remainder of the combat. The amount of the bonus depends on your Knowledge check result, as given on the following table. Result Bonus <=15 - 1. 16-25 — +2. 26-30 — +3. 31-35 — +4. 36 -- +5. You can make only one Knowledge check per creature type per combat. If you fight creatures of multiple types during the same combat, you can make one Knowledge check per type, thereby possibly gaining different bonuses against different opponents. Example: Alhandra faces a black dragon, a vampire, and a beholder. She has the Knowledge Devotion feat and ranks in both Knowledge (arcana) and Knowledge (religion). At the beginning of the battle, she makes checks to gain bonuses against the dragon and the vampire, but since she possess no ranks in Knowledge (dungeoneering), she has no chance to gain a bonus against the beholder (an aberration). Alhandra’s Knowledge (arcana) check grants her a +3 insight bonus on attack rolls and damage rolls against the black dragon. Later, a half-dragon enters the fray. Alhandra cannot make another check since she has already checked for the dragon type this combat, but she can apply the +3 insight bonus to her attack rolls and damage rolls against the half-dragon as well. This benefit is an extraordinary ability.

Divine Metamagic
( Complete Divine, p. 80)

[Divine]

You can channel energy into some of your divine spells to make them more powerful.

Prerequisite: Ability to turn undead or rebuke undead,

Benefit: When you take this feat, choose a metamagic feat that you have. This feat applies only to that metamagic feat. As a free action, you can take the energy from turning or rebuking undead and use it to apply a metamagic feat to divine spells that you know. You must spend one turn or rebuke attempt, plus an additional attempt for each level increase in the metamagic feat you’re using. For example, Jozan the cleric could sacrifi ce three turn attempts to empower a holy smite he’s casting. Because you’re using positive or negative energy to augment your spells, the spell slot for the spell doesn’t change.

Special: This feat may be taken multiple times. Each time you take this feat choose a different metamagic feat to which to apply it.

Asfaja, City

Nox Arcana Hephaestos Hephaestos