Gatiska, City

Gatiska is a small Pirate city ruled by great black dragon Dagon the Searuler. Dagon is mostly away from Gatiska and a small group of dragonborns and several tribes of kobolds rule the small town, consisting mainly of waterfronts, market, warehouse, a few shops, small temples and whorehouses. All sorts of ships are moored in Gatiska, mostly fishing ships, small amount of merchant ships and some ships of people exploring the unknown East.

It is public knowledge for Gatiska to be a pirate den (law-enforcement is almost non-existent here), especially due to lots of good cleric and paladin-investigations ending fruitlessly in this small coastal settlement. Still, the creatures on the run may be dead. Huge swamps around Gatiska are filled with skaven, nezumi and kenkus.
The first are rat people, numerous, fierce in combat and contagious. It took population of Gatiska some serious efforts, all the dirty tricks pirates, rogues and dark arcanist know, to keep contagious swarms of skaven at bay during the years and deeper swamps are still considered a deathtrap.
That is, without elite guides in form of nezumi, good, or, some say, opportunist rat-people who often lead land-based caravans and explorers from the south into the swamps or further north, toward the human or dwarven kingdoms.
Kenku are crow people and do not care one way or the other.
There is no law in Gatiska, but a few simple rules apply. Sticking its nose into others’ business, may get one dead fast in Gatiska, black dragons port.

Best poisons and hallucinogens may be acquired here.

Lokal shop bodyguards:

DucDuc, male kobold Ftr2/Rog2; CR 4; HD 2d6+2d10+4; hp 29;
Init 8; Spd 20 ft; AC 22, touch 16, flat-footed 18 (1 size,4 Dex,1 nat,4 armor,1 armor enh.,1 dodge);
BAB +3; Melee bastard sword +7 two-handed (1d10
3/19-20), or dagger 7 light (1d42/19-20);
Ranged throwing axe 9 (1d62);
SA sneak attack 1d6; SQ darkvision 60’, evasion, light sensitivity; AL LN;
SV Fort +4, Ref +7, Will +0; Str 14(
2), Dex 18(4), Con 12(1), Int 12(1), Wis 11(0), Cha 11(0).
Skills and Feats: HIDE
8(1), SPOT+5(3), LISTEN+3(1), MOVE SILENTLY+5(2), balance+3, climb+9(8), craft(trapmaking)3, escape artist3, gather info+2(2), innuendo+1(1),
jump+6(5), ride+5(1), search+4(1), swim+7(5), tumble+7(2), use rope+6(2); alertness, dodge, exotic weapon(bastard sword), improved initiative, skill focus(climb).
Equipment: MW throwing axe, MW dagger, MW bastard sword, +1 chain shirt, MW small steel shield, Potion of Protection From Elements (electricity), Tanglefoot Bag, 100 gp.

small kobold Adp3; CR 3; HD 3d6+9; hp 22;
Init 6; Spd 20 ft; AC 14, touch 13, flat-footed 12 (1 size,2 Dex,1 nat);
BAB 1; Ranged sling +6 (1d4), Melee light mace +3 (1d6), or punching dagger +2 light (1d4/x3);
SQ darkvision 60’, light sensitivity, summon familiar; AL N;
SV Fort +4, Ref +5, Will +7;
Str 11(
0), Dex 14(2), Con 16(3), Int 15(2), Wis 18(4), Cha 10(0).
Skills and Feats: HIDE
6, SPOT+6, LISTEN+6, MOVE SILENTLY+2, concentration+8(5), craft(trapmaking)4, heal10(6), knowledge(nature)3(1), knowledge(religion)3(1),
search+4, spellcraft+8(6), swim+1(1), wilderness lore+7(3); Spell Focus(necromancy), brew potion, improved initiative.
Adp Spells Prepared: (3/3) (DC = 14 + spell level)
0—Create Water, Mending, cure minor wounds;
1—Cause fear (3, DC 16).
Equipment: MW sling, punching dagger, 13 MW sling bullet(s), MW light mace, Potion of Delay Poison, Potion of Invisibility, Potion of Remove Paralysis, 3 gp.

small kobold Adp3; CR 3; HD 3d6+9; hp 22;
Init 6; Spd 20 ft; AC 14, touch 13, flat-footed 12 (1 size,2 Dex,1 nat);
BAB 1; Ranged sling +6 (1d4), Melee light mace +3 (1d6), or punching dagger +2 light (1d4/x3);
SQ darkvision 60’, light sensitivity, summon familiar; AL N;
SV Fort +4, Ref +5, Will +7;
Str 11(
0), Dex 14(2), Con 16(3), Int 15(2), Wis 18(4), Cha 10(0).
Skills and Feats: HIDE
6, SPOT+6, LISTEN+6, MOVE SILENTLY+2, concentration+8(5), craft(trapmaking)4, heal10(6), knowledge(nature)3(1), knowledge(religion)3(1),
search+4, spellcraft+8(6), swim+1(1), wilderness lore+7(3); Spell Focus(enchantment), brew potion, improved initiative.
Adp Spells Prepared: (3/3) (DC = 14 + spell level)
0—Create Water, Mending, cure minor wounds;
1—Command (3, DC 16).
Equipment: MW sling, punching dagger, 13 MW sling bullet(s), MW light mace, Potion of Delay Poison, Potion of Invisibility, Potion of Remove Paralysis, 3 gp.

ogre Bbn1; CR 3; HD 4d8+1d12+15; hp 40;
Init 0; Spd 40 ft; AC 18, touch 9, flat-footed 18 (-1 size,5 nat,4 armor,2 shield);
BAB 4; Melee greatclub +12 (1d107), or rapier 10 light (1d67/18-20);
Ranged longbow 3 (1d8/x3); SQ fast movement, rage 1/day; AL N;
SV Fort +9, Ref +1, Will +2;
Str 25(
7), Dex 10(0), Con 16(3), Int 6(-2), Wis 12(1), Cha 6(-2).
Skills and Feats: HIDE-9, SPOT
6, LISTEN+6, MOVE SILENTLY-5, balance-5, climb+5, escape artist-5, jump+2, sense motive+2(1); alertness, weapon focus(greatclub).
Equipment: longbow, rapier, 23 arrow(s), MW greatclub, MW scale mail, large steel shield, Thunderstone, 98 gp.

RAGING:
ogre Bbn1; CR 3; HD 4d8+1d12+15; hp 50;
Init 0; Spd 40 ft; AC 16, touch 7, flat-footed 16 (-1 size,5 nat,4 armor,2 shield, -2 rage);
BAB 4; Melee greatclub +14 (1d109), or rapier 12 light (1d69/18-20);
Ranged longbow 3 (1d8/x3); SQ fast movement, rage 1/day; AL N;
SV Fort +9, Ref +1, Will +4;
Str 29(
9), Dex 10(0), Con 20(5), Int 6(-2), Wis 12(1), Cha 6(-2).
Skills and Feats: HIDE-9, SPOT
6, LISTEN+6, MOVE SILENTLY-5, balance-5, climb+5, escape artist-5, jump+2, sense motive+2(1); alertness, weapon focus(greatclub).
Equipment: longbow, rapier, 23 arrow(s), MW greatclub, MW scale mail, large steel shield, Thunderstone, 98 gp.

The Brothel (The Golden Peach)
- shapechangers, aphrodiziacs
- exceptional drinks
- Humans, elves and halflings mostly with a few gnomes, dwarves and orcs thrown in (men and women)
- Exotic : Drow
- Half-dragons, humanoid slimes, pleasure golems, beastfolk, succubi.
- Dwarven stouts, elven wines

secret: Black lotus assassins:

Stygian Black Lotus is also deadly when injected into the bloodstream.
Stygia employs assassins whom are whores made immune to its effects. They place the resin underneath their coal painted nails, and in the throes of passion, scratch their target’s back.
The result is an agonizing, but silent death due to rapid paralysis.

Gatiska, City

Nox Arcana Hephaestos Hephaestos